#pragma once
#include "Object.h"

class Exit:public Object
{
public:
	Exit(int locx, int locy, int locz,vector<vector<vector<Floor*>>> floor);
	~Exit(void);
	//for when this object gets collided against
	virtual void collide(Object* collider);
	//for when this object collides with something else
	virtual void collideWith(Object* collidee);
	virtual void buttonPress(); //For levers
	virtual void react();
};
